I am a researcher, supervisor and teacher in the Section for Ethnology & the Section for Digital Culture. As researcher I study digital and analogue popular cultures, gaming, health, mobility, love, Reality TV and everyday life. Currently research concerns"problematic gaming" in everyday life. My anthology with AM Thorhauge and A Gregersen "What's the Problem in Problem Gaming" comes out 2018. The theme originated in e.g. "Gaming Moms: Juggling Time, Play and Family Life" (VR 2008:-13) and "Games and Play-For Better For Worse is related to"A Fat World" and the other side of the coin: "Game Love". I supervise MA students on the LU Master of Applied Cultural Analysis (MACA)for whom I also coordinate courses and teach (Fiedwork& Project Management, Thesis Writing and Work Placement). I also teach on the BA in Digital Cultures.I am Managing Editor and Deputy Ed-in-Chief of Game Studies. 2015 I published Game Love: Essays on play and affection with E MacCallum-Stewart.
About the research
Hello! I am currently on a partial leave of absence (2017 and 2018).
I am however working 20% as Project Manager & Editor for the journal Game Studies, the running of which 2018-2020 is partially funded by a VR Journal Grant, based at Lund University, and partially (2018) by a grant based at Blekinge Institute of Technology, where I am Affiliate Research Faculty.
Current research projects include the Anthology "What's the Problem in Problem Gaming", that I have co-edited with Anne-Mette Thorhauge and Andreas Gregersen and will be published in the spring of 2018, as an outcome of our research panels and seminars on the topic in 2016 and 2017 held in Lund and Germany. It takes a broad perspective on what usually is called game addiction, and promotes the concept of "problematic gaming" to connote the complexity and nuance of the topic.
Past projects include "Gaming Moms" focused on gaming and play in everyday life; the significance of reality TV outside the realm of the screen and the living room, outreach activities organized under the name of Reality-TV Gameshow The Biggest Loser, such as runs and walks and Gaming for Better and Worse (Program K).
All my research is feminist in nature and interested in the mobilization (in all its manifestations: social, political, economical, cultural etc...) of female-identified subjects. I particularly enjoy finding food for research in popular cultural phenomena like game culture, movies, books, media, tv etc. Health is also a main interest. I have a pre-academic background in alternative health and am a Certified Physical Therapist and in 2016 I became a Certified Intentional Creativity Coach to be able to facilitate personal and professional change in people and groups, using painting as one ingredient.
When I teach here at LU, I usually do so on the Master's Program in Applied Cultural Analysis (MACA) and the Bachelor's of DIgital Culture (DIKA). I mainly supervise and coordinate, since I live in Karlskrona and commute here.
I am a member of the Digital Cultures Research Node and the (now not so active but super-exciting) HEX-Humanities Experimental Research Group at the Faculties of Humanities and Theology. I used to coordinate its Digital Cultures and Games seminar series with labs 2010-2017. The seminars were open to all and held in English. Info on HEX past seminars and lectures: http://www.hex.lu.se/
Since 2008 I am Mg Editor, Deputy-Editor-in-Chief (2017) and Reviewer for the international journal of computer games research Game Studies, which you can find here: http://www.gamestudies.org/. I am also the Initiator and Co-Founder of the not-for-profit Game Studies Foundation, which works to provide funding for scientific pulishing of academic scholarship on games, primarily through the Journal Game Studies.
My anthology "Game Love: Essays on Play and Affection", co-edited with Dr Esther macCallum-Stewart, UK, was published in January 2015, on McFarland.
I am happy to collaborate and network with people and organizations at other institutions, universities, businesses and industry outside the academic realm. In 2010, The Swedish National Institue of Public Health and I organized a big conference on gaming and gambling with focus on women and youth here at the Department of Arts and Cultural Sciences.
In April 2015 I was at the Technical Museum in Stockholm to talk about Game Love. You can find my talk on Youtube, as the whole event was filmed.
- Enevold, J. (2003). Women on the road : Regendering Narratives of Mobility. Docotral Theses from University of Gothenburg. Göteborgs Universitet/Karlskrona Tekniska Högskola. Dissertation.
- Enevold, J., Gregersen, A. & Thorhauge, A.-M. (accepted/in press). (Eds.) What's the Problem in Problem Gaming. Nordicom.
- Enevold, J. & MacCallum-Stewart, E. (2015). (Eds.) Game Love: Essays on Play and Affection. McFarland.
- Enevold, J. (2014). Digital Materialities and Family Practices. The gendered, practical, aesthetical and technological domestication of play. Transactions of the Digital Games Research Association - ToDigra, 1. Digital Games Research Association - DiGRA.
- Enevold, J. & Hagström, C. (2009). Mothers, Play and Everyday Life: Ethnology Meets Game Studies. Ethnologia Scandinavica, 39, 27-41. Folklivsarkivet.
- Enevold, J. (2008). Mina cykelnycklar. ETN: HOJ2009-01-01+01:002009-01-01+01:00, 8-12. Etnologiska institutionen, Lunds universitet.
- Enevold, J. (2004). Regendered Narratives of Mobility: ‘A Vroom With a View’. Kvinder, køn og forskning, 31-42. København : Center for kvindeforskning, Københavns universitet.
- Enevold, J. (2000). Men and Women on the Move: Dramas of the Road. European Journal of Cultural Studies, 3, 403-420. SAGE Publications Inc..
- Enevold, J. (1998). Vägen ut eller Att resa är en konst. Aktuellt om Kvinnoforskning (Current Gender Research), 16-19. Kvinnovetenskapligt forum, Lunds universitet.
Book chapters (7)
- Enevold, J. & Hagström, C. (2014). Datorspel som vardagslek : en kultur i utveckling. In Waldetoft, D. (Ed.) Lek och spel : Nordiska museets och Skansens årsbok 2014 (pp. 51-55), 2014. Nordiska museets förlag.
- Enevold, J. (2013). En sprucken verklighet. Den ludiska vägen från kris till hälsa i The Biggest Loser. In Arvidsson, M., Geisler, U. & Hansson, K. (Eds.) Kris och kultur (pp. 129-152). Sekel Bokförlag.
- Enevold, J. (2012). Datorspel som pedagogisk resurs. In Ehriander, H. & Nilsson, M. (Eds.) Ett trollspö på katedern. BTJ Förlag.
- Enevold, J. & Hagström, C. (2008). My Momma Shoots Better Than You: Who is the Female Gamer?. In Leino, O., Mosberg Iversen, S. & Calleja, G. (Eds.) Proceedings - the [player] conference (pp. 144-167). IT University of Copenhagen, Copenhagen.
- Enevold, J. (2004). The Daughters of Thelma and Louise: New? Aesthetics of the Road. In Siegel, K. (Ed.) Gender, Genre, and Identity in Women’s Travel Writing (pp. 73-95). Peter Lang Publishing Group.
- Enevold, J. (2003). The Motherhood of the Road: From Paradise Lost to Paradise. In Höpfl, H. & Kostera, M. (Eds.) Interpreting the Maternal Organisation (pp. 79-103). Routledge.
- Enevold, J. (2002). Men and Women on the Move: Dramas of the Road. In Shands, K. (Ed.) Women Writing in English (pp. 156-173). Almqvist & Wiksell.
Conference contributions (34)
- Enevold, J. (2016). Mama Ludens Ex Domo : Using Feminist Methods to Diversify Game Culture.
- Enevold, J. (2015). Spelkärlek: en teknokulturell historia om vad och hur mycket spel och spelande kan betyda. Digitala spel och spelkulturer: då, nu och imorgon. Tekniska museet i Stockholm.
- Enevold, J. (2015). The Passionate, the Prosaic, and the Pathological : A Replay of the Domestication of Gaming.
- Enevold, J., Thorhauge, A. M., Gregersen Lindegaard, A., Karlsen, F. & Lundedal Nielsen, R. K. (2015). Problem Gaming in an everyday perspective (Research Panel). Proceedings of DiGRA 2015: Diversity of Play: Games-Cultures- Identities. Digital Games Research Association - DiGRA.
- Enevold, J. (2013). Gaming health on Reality TV: Ludic emotions, counter culture and covert spirituality in The Biggest Loser show.
- Enevold, J. (2012). Domesticating Play, Designing Everyday Life: The Practice and Performance of Family, Gender and Gaming. DiGRA Nordic '12: Proceedings of 2012 International DiGRA Nordic Conference. Digital Games Research Association - DiGRA.
- Enevold, J. & Hagström, C. (2012). What’s the Use of Gaming? Mothers, Computer Games and Everyday Life.
- Enevold, J., Brown, A., Flynn-Jones, E., Lamerics, N., MacCallum-Stewart, E. & Sturrock, I. (2012). Where is the love? Show me the love! - Design Workshop and panel discussion on Game Love Culture & Aesthetics . [Publication information missing].
- Enevold, J. (2011). Spelet om Hälsan: Lek och Allvar i The Biggest Loser. Forum för humanistisk-samhälssvetenskaplig hälsoforskning Programbok: Program och praktik, 12-13. Lund University.
- Enevold, J. & Hagström, C. (2010). Datorspelandets Materialitet: om organisering och reglering av skärmtid och skärmrum.
- Enevold, J. & Hagström, C. (2010). Modifying the Methods: Player Research Reconsidered.
- Enevold, J. & Hagström, C. (2010). None of Your Business?! Mature Female Gamers' Playing Habits.
- Enevold, J. & Hagström, C. (2010). Spel, Kvinnor och Vardagskultur - a keynote.
- Enevold, J. & Hagström, C. (2010). The Way You Make Me Feel: Play as Ludic Sins and Mixed Emotions.
- Enevold, J. (2009). Mama Ludens Goes All-In: Gaming Mothers, Fun and the Ludic Revolution.
- Enevold, J. (2009). Playing Productive: Pragmatic Uses of Gaming.
- Enevold, J. & Hagström, C. (2009). Frustrated Mom Kills Dragon: Motherhood, Emotions and Computer Games.
- Enevold, J. & Hagström, C. (2009). Time to Play: Ethnographic Perspectives on Mothers’ Digital Gaming.
- Enevold, J. (2008). ’Oh, I Like My Horse, but I Love My Flying Mount!’ Joys of Mobility in the On-line Game World of Warcraft.
- Enevold, J. (2008). Games: What’s love gotta do with them?.
- Enevold, J. & Aarseth, E. (2008). Homo Ludens Viator – Mobilizing Game Studies.
- Enevold, J. & Hagström, C. (2008). From Grief to Play: Researching Online.
- Enevold, J., Aarseth, E. & Hagström, C. (2008). Mama Ludens: Interviews with Women who Play.
- Enevold, J. (2007). Mobility in World of Warcraft: some assumptions and observations.
- Enevold, J. & Pettersson, I. (2005). Kulturer i rörelse. Ett forskningsprojekt om populärkulturens latiniseringstrender i USA och Sverige.
- Enevold, J. & Pettersson, I. (2005). Why Do We Want to Be Latino in Sweden? Latinization as Featured in Swedish Popular Culture.
- Enevold, J. (2002). From Diaspora to Automobility: Travel and Female Mobile Subjectivity.
- Enevold, J. & Pettersson, I. (2002). From Rita Hayworth to Ricky Martin: The Latinization of American Culture.
- Enevold, J. & Pettersson, I. (2002). Goodnight Hollywood Hayworths, Goodmorning Aztlàn: A Chapter from the Projected Study: The Latinization of American Culture.
- Enevold, J. (2000). New? Aesthetics of the Road: The Daughters of Thelma and Louise.
- Enevold, J. (2000). New? Aesthetics of the Road: The Daughters of Thelma and Louise (Revised version).
- Enevold, J. (1999). A Voice from the Other Side: A Very Brief Reflection on an American Studies Graduate Course.
- Enevold, J. (1999). New Feminisms: New Mobile Women and Millennial Girl Power.
- Enevold, J. (1998). Women on the Road: Appropriating Space Between Violence and Desire.
Other tasks and qualifications