Institutionen för kulturvetenskaper

Humanistiska och teologiska fakulteterna | Lunds universitet


Jag är forskare, handledare och lärare 50% på inst för kulturvetenskaper. Som forskare ägnar jag mig åt digitala och analoga populär- och vardagskulturella fenomen och skeenden samt medieforskning. Jag intresserar mig just nu mest för hur kreativitet kan användas som verktyg inom förändringsledning, kompetensutveckling och hälsofrämjande insatser. Hållbar konsumtion, turism, livsstil, samt mobilitet och resande är annars teman som får mig att spetsa öronen - allt detta kryddat med genusvetenskap - min bakgrund är feministisk kulturvetenskap och jag är även legitimerad sjukgymnast. Jag är redaktör för den spelvetenskapliga tidskriften Game Studies sedan 2008 och grundare av Game Studies Insamlingsstiftelse (2010). Jag undervisar på MACA-programmet - Master of Applied Cultural Analysis och Kandidatprogrammet Digitala Kulturer.


Om forskningen

Hello! I just came back from a leave of absence (2017 and 2018).
I am back teaching about 35% and 15 % working on Research money, mainly as Project Manager & Editor for the journal Game Studies, the running of which 2018-2020 is partially funded by a VR Journal Grant, based at Lund University, and partially by a grant based at Blekinge Institute of Technology, where I am Affiliate Research Faculty.

The Anthology "What's the Problem in Problem Gaming", co-edited with Anne-Mette Thorhauge and Andreas Gregersen was published April 2018, as an outcome of our research panels and seminars on the topic in 2016 and 2017 held in Lund and Germany. It takes a broad perspective on what usually is called game addiction, and promotes the concept of "problematic gaming" to connote the complexity and nuance of the topic. Our "Engaged Ethnography"-methods article also came out in Cultural Analysis  in Dec 2019, but they must have had a back-log. It has the date 2017!

Past projects include "Gaming Moms" focused on gaming and play in everyday life; the significance of reality TV outside the realm of the screen and the living room, outreach activities organized under the name of Reality-TV Gameshow The Biggest Loser, such as runs and walks and Gaming for Better and Worse (Program K). 

All my research is feminist in nature and interested in the mobilization (in all its manifestations: social, political, economical, cultural etc...)  of female-identified subjects. I particularly enjoy finding food for research in popular cultural phenomena like game culture, movies, books, media, tv etc. Health, sustainability, food, recycling and collective transport are also topics close to my heart. I have a pre-academic background in alternative health and am a Certified Physical Therapist and in 2016 I became a Certified Intentional Creativity Teacher and Coach to be able to facilitate personal and professional change in people, groups and organizations, using painting as a significant tool.

When I teach here at LU, I usually do so on the Master's Program in Applied Cultural Analysis (MACA) and the Bachelor's of Digital Culture (DIKA). I mainly supervise and coordinate, since I live in Karlskrona and commute here. My work as supervisor has given me the opportunity to become engaged in many different topics over the years from organizational culture, refugee reception, health-branding, trams, chocolate, a lot of these topics overlap with research on sustainablity - waste managment, collective transport, urban planning- food management.

I am a member of the Digital Cultures Research Node and the (now not so active but super-exciting) HEX-Humanities Experimental Research Group at the Faculties of Humanities and Theology. I used to coordinate its Digital Cultures and Games seminar series with labs 2010-2017. The seminars were open to all and held in English. Info on HEX past seminars and lectures:

Since 2008 I am Mg Editor, Deputy-Editor-in-Chief (2017) and Reviewer for the international journal of computer games research Game Studies, which you can find here: I am also the Initiator and Co-Founder of the not-for-profit Game Studies Foundation, which works to provide funding for scientific publishing of academic scholarship on games, primarily through the Journal Game Studies.

My anthology "Game Love: Essays on Play and Affection", co-edited with Dr Esther macCallum-Stewart, UK, was published in January 2015, on McFarland. 

I am happy to collaborate and network with people and organizations at other institutions, universities, as well as businesses and industry outside the academic realm. I have worked as supervisor and examiner at the IT-University in Copenhagen, as Examiner at the School of Education at University of South-Easten Norway, and the Master in Strategic Leadership Towards Sustainability at Blekinge Tekniska Högskola. I have collaborated with a Home for Elderly with Dementia with an art project on wheel chairs (2014). In In 2010, The Swedish National Institue of Public Health and I organized a big conference on gaming and gambling with focus on women and youth at the Department of Arts and Cultural Sciences. Working with Project Management on DIKA and MACA always entails working together with industry as well as NGOs and public managment. In April 2015 I was at the Technical Museum in Stockholm to talk about Game Love. You can find my talk on Youtube, as the whole event was filmed.


Böcker (1 st)
Redaktörskap (2 st)
Artiklar (7 st)
Bokkapitel (7 st)
Konferensbidrag (34 st)

Forskningsportalen (Lunds universitet)

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Jessica Enevold

Avdelningen för ABM och digitala kulturer
Avdelningen för etnologi
Institutionen för kulturvetenskaper

Avdelningen för ABM och digitala kulturer
Institutionen för kulturvetenskaper


E-post jessica.enevoldkultur.luse

Telefon 046–222 04 19

Besöksadress Helgonavägen 3, Lund

Postadress Box 192, 221 00 Lund

Internpost hämtställe 30